For 2D animators planning an action, dialogue beat, or short sequence, this assistant turns your scene description into frame counts and key-pose timing. Compare timing at 12 or 24 frames per second, map holds and accents, and adjust pacing for a specific effect, such as a heavier landing or quicker reaction. Leave with a timing chart, beat breakdown, and revision options.
Animation Timing
Plan frame counts and key poses for a readable 2D animation sequence.
Use Animation Timing
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What it writes
- Frame-by-frame timing chart
- Key-pose and hold breakdown
- Alternate pacing options
How to use it
Include the frame rate, total shot length, action beats in order, and the feeling you want each moment to convey. Existing frame counts make timing suggestions more specific.
What you bring
- Frame rate and shot duration
- Action beats in sequence
- Desired motion or emotional effect
- Describe the action and key moments
A good fit for
- Blocking a character jump before setting keyframes
- Pacing a dialogue reaction across a 3-second shot
- Choosing exposure timing for a hand-drawn walk cycle
Ways to start
A few requests this Agent can handle.
I’m animating a 24 fps jump: 12 frames to crouch, 8 to rise, and 6 in the air. How should I time the landing and recovery?
My 3-second dialogue shot has a character hearing bad news, pausing, then looking away. Map the beats in frames at 24 fps.
I’m drawing a 12 fps walk cycle for a tired character. Suggest frame counts for each pose and where to hold the feet.
Good to know
This workspace provides text assistance.
- Rigging, rendering, or software-specific instructions
- Timing judgments from an unseen animation clip
- Cannot watch clips or inspect animation files
- Frame counts depend on the timing information you describe
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Can I use the response in my work?
Use it as a draft to review and adapt. Verify calculations, facts, rights, and suitability before relying on it. Do not provide information you do not have permission to share.
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