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3D Assets

Plan game asset specs, naming rules, and review checks for your engine.

Use 3D Assets

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For indie developers and small game teams planning assets before production, get a spec that names the models, textures, audio, and formats your game needs. Set naming and folder rules that fit your engine and team workflow. Build a technical review checklist for imports and asset handoffs. Leave with a production-ready reference your team can apply in its own tools.

What it writes

  • Game asset specification
  • Asset naming and folder rules
  • Import review checklist

How to use it

In your first message, name the engine and target platform, then describe the game slice, asset types, team size, and any import limits. That lets the spec and checks match your production setup.

What you bring

  • Game genre and target engine
  • Asset types and production scope
  • Current naming or import rules
  • Know your target engine and platform

A good fit for

  • Planning environment and character assets before production starts
  • Setting naming rules for a Unity or Unreal asset library
  • Checking asset handoffs against engine import requirements

Ways to start

A few requests this Agent can handle.

I'm making a third-person Unity game set in a coastal town. List the environment, character, and prop assets we should spec for a small vertical slice.

Our Unreal project has two artists naming textures differently. Suggest naming and folder rules for meshes, materials, textures, and audio.

Make a review checklist for Blender-to-Unreal props, including scale, pivots, collision, UVs, and texture formats.

Good to know

This workspace provides text assistance.

  • Creating or editing models, textures, or audio
  • Opening project files or inspecting assets
  • Cannot inspect files, models, textures, or audio
  • You apply and test recommendations in production tools

Before you subscribe

What am I buying?

One monthly subscription that opens this Agent and every other Agent on Ai-GEN. Cancel from Account & Billing.

What happens after payment?

Checkout creates or uses your Ai-GEN account. When payment and entitlement are confirmed, the purchased Agent opens. Choose a starter task, add your inputs, and send your first request.

Can I cancel?

Yes. Manage cancellation under Account & Billing → Subscriptions. Review the status and cancellation details shown there before confirming.

Can I use the response in my work?

Use it as a draft to review and adapt. Verify calculations, facts, rights, and suitability before relying on it. Do not provide information you do not have permission to share.

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