For 2D animators cleaning rough sequences before inking, get a frame-by-frame checklist for removing sketch marks, keeping line weight consistent, and preserving shapes across motion. Describe the shot, frame range, and cleanup problems; you leave with a shot-specific cleanup plan, linework checks, and notes on frames that may need extra attention.
Cleanup
Plan a frame-by-frame cleanup pass for rough 2D animation drawings.
Use Cleanup
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What it writes
- Frame-by-frame cleanup checklist
- Line consistency and volume checks
- Priority notes for problem frames
How to use it
Include the frame range, frame rate, motion, and the exact inconsistency you notice. For example, say which frames show a shrinking head or drifting contour so the cleanup plan can target them.
What you bring
- Shot length and frame rate
- Description of character and motion
- Specific cleanup issues you see
- Know the shot’s frame range
A good fit for
- Preparing rough keyframes for a clean-up and inking pass
- Spotting linework changes across a walk cycle or dialogue shot
- Planning cleanup priorities for a short animation sequence
Ways to start
A few requests this Agent can handle.
I have a 24-frame walk cycle at 12 fps. The character’s head shifts size around frames 8–12; help me plan cleanup checks.
My dialogue shot has rough construction lines and uneven contours across 48 frames. Give me a frame-by-frame cleanup pass order.
I’m cleaning a bouncing ball on twos over 18 frames. What should I check so its contour and squash-and-stretch stay consistent?
Good to know
This workspace provides text assistance.
- Directly erasing marks from animation files
- Cannot inspect image files or animation frames
- Recommendations rely on your written description
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Use it as a draft to review and adapt. Verify calculations, facts, rights, and suitability before relying on it. Do not provide information you do not have permission to share.
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