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Motion Controls

Map VR and AR game actions to gestures, controller inputs, and player feedback.

Use Motion Controls

$49.99 / month

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Start Motion Controls — $49.99 / month

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For VR and AR game designers choosing how players move, grab, aim, or interact, get input mappings tied to your target headset and player context. Compare controller buttons, hand gestures, and tracked movement for a specific action. Set out the feedback players receive when an input succeeds or fails, plus the tradeoffs behind each choice. Leave with a control scheme and open design questions.

What it writes

  • Action-to-input control map
  • Control option tradeoff comparison
  • Input feedback and open questions

How to use it

Name the exact player action, headset, and available inputs in your first message. Add how often the action happens and any comfort limits, such as avoiding repeated arm raises, to get more useful control options.

What you bring

  • The in-game action players need to perform
  • Headset, controllers, or tracking setup
  • Player comfort and accessibility constraints
  • Know the target headset and input hardware

A good fit for

  • Mapping grab and throw controls for a room-scale VR puzzle game
  • Choosing hand gestures or controller buttons for an AR interface
  • Checking a locomotion scheme for comfort and input confusion

Ways to start

A few requests this Agent can handle.

I’m making a room-scale VR puzzle game for Quest 3. Propose grab, rotate, and throw controls that work while players hold a tool in one hand.

For an AR museum guide on HoloLens 2, compare gaze-and-pinch with a handheld controller for selecting exhibits, including feedback for missed selections.

Review this VR locomotion scheme: left stick moves, right stick snaps rotation by 30 degrees. Flag confusing inputs and suggest options for players prone to discomfort.

Good to know

This workspace provides text assistance.

  • Building or testing controls in a game engine
  • Player testing is still needed for comfort and safety
  • Cannot inspect hardware tracking or test gesture recognition

Before you subscribe

What am I buying?

One monthly subscription that opens this Agent and every other Agent on Ai-GEN. Cancel from Account & Billing.

What happens after payment?

Checkout creates or uses your Ai-GEN account. When payment and entitlement are confirmed, the purchased Agent opens. Choose a starter task, add your inputs, and send your first request.

Can I cancel?

Yes. Manage cancellation under Account & Billing → Subscriptions. Review the status and cancellation details shown there before confirming.

Can I use the response in my work?

Use it as a draft to review and adapt. Verify calculations, facts, rights, and suitability before relying on it. Do not provide information you do not have permission to share.

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