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Procedural Generation

Plan procedural game levels, maps, items, and generation code around your design rules.

Use Procedural Generation

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Start Procedural Generation — $49.99 / month

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For game developers building repeatable content, get generation rules for levels, maps, items, or terrain. Set out constraints such as map size, connectivity, difficulty, and variety; compare approaches like cellular automata, room placement, or weighted selection; and get pseudocode or code examples in your target language. Leave with a generation plan, implementation starting point, or review of logic you paste.

What it writes

  • Dungeon generation rules and placement steps
  • Pseudocode or code for item generation
  • Review of pasted generation logic

How to use it

In your first message, name the content type, target engine or language, and two hard rules—such as map dimensions and required exit access. That gives the plan useful boundaries.

What you bring

  • Game content type and intended player experience
  • Generation rules, dimensions, and variety goals
  • Target language or engine, if relevant
  • A game content type to generate

A good fit for

  • Planning connected dungeon rooms for a roguelike map generator
  • Adding randomized weapon stats without breaking game balance
  • Finding why a pasted terrain generator creates unreachable areas

Ways to start

A few requests this Agent can handle.

Plan a room-and-corridor generator for a roguelike with 40-by-40 maps, one entrance, one exit, and at least three loops.

Give me Python pseudocode for generating fantasy loot with item tiers, weighted rarity, and level-based stat ranges.

Review this Unity C# dungeon generator: it sometimes creates rooms with no path to the exit. Here is the code and my intended layout: ...

Good to know

This workspace provides text assistance.

  • Finished art assets or downloadable game levels
  • Running code inside Unity, Godot, or Unreal
  • Code suggestions are not run or checked in your game engine
  • No access to your project files or game editor

Before you subscribe

What am I buying?

One monthly subscription that opens this Agent and every other Agent on Ai-GEN. Cancel from Account & Billing.

What happens after payment?

Checkout creates or uses your Ai-GEN account. When payment and entitlement are confirmed, the purchased Agent opens. Choose a starter task, add your inputs, and send your first request.

Can I cancel?

Yes. Manage cancellation under Account & Billing → Subscriptions. Review the status and cancellation details shown there before confirming.

Can I use the response in my work?

Use it as a draft to review and adapt. Verify calculations, facts, rights, and suitability before relying on it. Do not provide information you do not have permission to share.

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