Use this for a game or graphics project where ray tracing looks wrong, runs slowly, or needs a sensible setup. Compare options such as ray-traced reflections, shadows, and global illumination against your target frame rate. For a reported issue, get a sequence of settings checks based on your GPU, renderer, and symptoms. Leave with a graphics setup plan, trade-offs, and troubleshooting steps.
Ray Tracing
Plan ray-tracing settings for your game or graphics project around image quality and frame rate.
Use Ray Tracing
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What it writes
- Ray-tracing settings plan for your target frame rate
- Comparison of rendering options and trade-offs
- Troubleshooting checklist for your reported symptom
How to use it
Include your engine and renderer, GPU, resolution, target frame rate, and the ray-tracing effect you care about. For troubleshooting, add current settings and the exact symptom.
What you bring
- Game engine, renderer, and target platform
- GPU, resolution, and frame-rate target
- Ray-tracing settings and observed symptoms
- Know your target platform and visual goal
A good fit for
- Choosing ray-tracing settings for a game targeting 60 fps
- Comparing reflections and global illumination for a small game
- Tracking down frame drops after enabling ray-traced shadows
Ways to start
A few requests this Agent can handle.
I’m building a Unity game for PC with an RTX 4070 and want ray-traced reflections at 60 fps. Which settings should I test first?
For a 1440p Unreal Engine scene, compare ray-traced global illumination with Lumen for image quality and performance.
My game drops from 90 to 48 fps when I enable ray-traced shadows on an RTX 3080. I’m at 1440p; what should I check?
Good to know
This workspace provides text assistance.
- Running benchmarks or changing settings on your device
- Cannot inspect project files or test your graphics hardware
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Use it as a draft to review and adapt. Verify calculations, facts, rights, and suitability before relying on it. Do not provide information you do not have permission to share.
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