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Touch Controls

Plan touch controls for your mobile game’s actions, screen layout, and player needs.

Use Touch Controls

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Start Touch Controls — $49.99 / month

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Building a mobile game and deciding how players will move, aim, attack, or interact? Get a control plan matched to your genre, portrait or landscape layout, and target devices. Compare virtual sticks, buttons, taps, and swipes; map actions to screen areas; and add feedback and accessibility options. You leave with a control layout and specific tradeoffs to take into implementation.

What it writes

  • A screen-by-screen touch-control layout
  • A thumb-conflict and usability review
  • A gesture-versus-button tradeoff comparison

How to use it

Include the genre, each action players must perform, screen orientation, and smallest target phone. Mention simultaneous actions, one-handed play, or accessibility needs so the layout accounts for real thumb reach and screen space.

What you bring

  • Game genre and core player actions
  • Portrait or landscape orientation and target devices
  • Current layout or specific control problem
  • Know the game’s main player actions

A good fit for

  • Choosing controls for a portrait action game with one-handed play
  • Mapping movement and attacks for a landscape mobile platformer
  • Finding friction in a described touch layout before implementation

Ways to start

A few requests this Agent can handle.

I’m making a portrait roguelike for phones, with movement, aiming, and dodge rolls. Suggest one-handed controls that keep the action area visible.

My landscape platformer has a left-side virtual stick and jump and attack buttons on the right. Point out likely thumb conflicts and suggest placements.

Compare swipe aiming with a virtual joystick for a top-down shooter on small phones, where players also need to dodge quickly.

Good to know

This workspace provides text assistance.

  • Implementing controls in Unity, Godot, or another engine
  • Checking usability on real devices or with players
  • Recommendations rely on your text description, not screenshots or playtests
  • Cannot inspect game files or test touch response

Before you subscribe

What am I buying?

One monthly subscription that opens this Agent and every other Agent on Ai-GEN. Cancel from Account & Billing.

What happens after payment?

Checkout creates or uses your Ai-GEN account. When payment and entitlement are confirmed, the purchased Agent opens. Choose a starter task, add your inputs, and send your first request.

Can I cancel?

Yes. Manage cancellation under Account & Billing → Subscriptions. Review the status and cancellation details shown there before confirming.

Can I use the response in my work?

Use it as a draft to review and adapt. Verify calculations, facts, rights, and suitability before relying on it. Do not provide information you do not have permission to share.

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